New Media Programs
Résumé { PDF versions | game design | variant: academic }

career objective - Seeking position creating, crafting, & implementing the content within a video game's narrative landscape.


• Creative pipeline production and narrative asset management
• Screenplay, teleplay, and interactive dialog writing
• Video production management for short features and documentaries
• Unity3D 4.0 game engine - import, manage, & maintain 3Dassets for game testing & live content updates
• Graphic design for print publications, websites, and interactive experiences
• Adobe Creative Suite 6 - Photoshop, Illustrator, InDesign, Premiere, Dreamweaver, and more
• Curriculum development and academic instruction for digital media & game design


Digital Media Producer : January 2014 – Present
Indiana University Bloomington - The College of Arts & Sciences
• Working to expanding department initiatives within The College of Arts & Sciences at Indiana University. Providing digital media creation, design, and implementation for web, print, and interactive publications and presentations

Game Developer's Conference Associate Staff : 1998 - 2019
Volunteer staff on the conference for 20 years - Responsibilities include helping to coordinate, train, and manage the over 400 volunteer staffers in customer service & logistical support for the annual week-long game industry conference
@ (scroll down to Conference Associates for details)

Serious Game Designer : May 2011 – August 2014
Appel Design - Bloomington, Indiana
• Current - Working on new demo in )Unity3D for a proposed state funded program to encourage and enrich small business development in rural communities
more @
• Previous - Worked with the School of Education on project using STEM methodology to teach History through gameplay. Created playable prototypes using a combination of board game design elements and 3D environments.

Assistant to the Director : August 2013 - December 2013
Themester Initiative, Indiana University College of Arts and Sciences - Bloomington
• Position involves administrative responsibilities, personnel management, and task tracking expected while supporting the production of content for the semester long series of interconnected academic events
• The College of Arts and Sciences Themester is an initiative to engage the collective knowledge and creativity of the faculty and to involve undergraduate students in the exploration of ideas across the disciplines. The Fall 2013 theme is "Connectedness: Networks in a Complex World"
• Contract end date: December 13, 2013

Journeyman : April 2013 – July 2013
Open Road / Walkabout
• Embarked on a four month long road trip across the Pacific Northwest & continental United States. Visited 14 national parks and absorbed wisdom, scenery, and memories during this once in a lifetime opportunity, post China adventure.
• Recommendation: Glacier National Park, Going to the Sun Road. Go.

Narrative Producer -“City of Steam” : March 2012 - March 2013
Mechanist Games - Xiamen, Fujian, China
• Responsible for overall production of the narrative content assets for the new Unity driven browser-based game.
• Duties included the creation of the bridging cinematic sequences, authoring game world descriptive content, and the management of the interactive 3D assets using Unity software tools
• Served as a liaison between quest writers and art department for asset creation. Responsible for communicating ideas, concepts, and animations to an international, mostly non-English speaking team. Became the point-of-contact for creation and management of interactive game objects

Visiting Assistant & Adjunct Professor : Spring 2011 & Spring 2012
Indiana University College of Arts and Sciences - Bloomington
Professional practices and production courses for undergraduate design majors
• Course work covered in detail the printing process, portfolio marketing strategies, and identity management
• Developed class curriculum, assigning projects using a hands on approach to design
School of Journalism @
School of FIne Arts @

Media Designer - Marketing & Promotion : Spring 2004 - Fall 2009

Ivy Tech Community College
Responsible for creating, updating, and maintaining the regional college websites and internal networks. Design work included regional mailers, brochures, in house promotional projects, and digital video programs

New Media Instructor : Fall 2003 - Fall 2009
Ivy Tech Community College - part time
Teaching included the use of high end, professional level design software for print and internet Courses covered four color process, digital imaging, and web design management
Developed new class curriculum for 3D animation pilot program that ran from 2008 - 2009

Concept Artist and Interface Design Consultant : 2002 - 2004
Wisdom Tools
Created user interface designs for prototype of Augmented Reality game and simulations (ARG)

Usability Designer : 1998 - 2002
Indiana University - American Indian Studies Research Institute
Designed and implemented interface schemes for American Indian Language CD-ROMs used for teaching and preserving the languages of the Pawnee, Arikara, and Assiniboine

Various freelance digital media assignments for web and print.


BA Individualized Major Program : 1996
The College of Arts & Sciences, Indiana University - Bloomington
My self tailored MultiMedia Production degree program focused on the planning, construction, & production of media projects from concept to completion. Course work included study of game design, usability testing, project development, digital video production, and industrial design.

Honors & Interests

• Regional and national winner of the National Council for Marketing and Public Relations (NCMPR) Awards
for print publications and web design in education ( 2006 and 2007 )
• Video production Nature’s Canvas - winner of the Golden Philo Award, mid west chapter (1996)
• Founding member of Last Minute Productions Radio Theatre Company, producers of NPR’s Hayward Sanitarium
• Favorite games: City of Heroes/Villains, Dragon Age, Halo, Mass Effect, Portal, Star Wars: KotoR, Star Wars: TOR







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